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Relative Movement

Relative Movement

Relative Movement elements move a battler toward or away from the opposing battler, with optional parabolic pathing.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Is Target Movement Whether the movement applies to the target of the battle action. Toggle
Is User Movement Whether the movement applies to the user of the battle action. Toggle
Start Time (milliseconds) The time to start the sequence element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Parabolic Factor

Name Explanation Type
Parabolic Factor X The maximum X that can be used in parabolic movement. Number
Parabolic Factor Y The maximum Y that can be used in parabolic movement. Number
Parabolic Factor Z The maximum Z that can be used in parabolic movement. Number

Relative Movement

Name Explanation Type
Distance The distance to move on all planes, if Is Distance Oriented. Number
Distance X The distance to move along X, if Is Distance Oriented is false. Number
Distance Y The distance to move along Y, if Is Distance Oriented is false. Number
Distance Z The distance to move along Z, if Is Distance Oriented is false. Number
From Center of Targets Whether to include the center of the target, rather than just the space around. Toggle
Is Distance Oriented Whether the movement is done in regard to the overall distance, or components of X/Y/Z. Toggle
Is Parabolic Movement Whether the movement should follow a semi-parabolic path. Toggle
Return to Start Whether the movement returns the target to their starting position. Toggle