Relative Movement
Relative Movement
Relative Movement elements move a battler toward or away from the opposing battler, with optional parabolic pathing.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Is Target Movement |
Whether the movement applies to the target of the battle action. |
Toggle |
| Is User Movement |
Whether the movement applies to the user of the battle action. |
Toggle |
| Start Time (milliseconds) |
The time to start the sequence element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Parabolic Factor
| Name |
Explanation |
Type |
| Parabolic Factor X |
The maximum X that can be used in parabolic movement. |
Number |
| Parabolic Factor Y |
The maximum Y that can be used in parabolic movement. |
Number |
| Parabolic Factor Z |
The maximum Z that can be used in parabolic movement. |
Number |
Relative Movement
| Name |
Explanation |
Type |
| Distance |
The distance to move on all planes, if Is Distance Oriented. |
Number |
| Distance X |
The distance to move along X, if Is Distance Oriented is false. |
Number |
| Distance Y |
The distance to move along Y, if Is Distance Oriented is false. |
Number |
| Distance Z |
The distance to move along Z, if Is Distance Oriented is false. |
Number |
| From Center of Targets |
Whether to include the center of the target, rather than just the space around. |
Toggle |
| Is Distance Oriented |
Whether the movement is done in regard to the overall distance, or components of X/Y/Z. |
Toggle |
| Is Parabolic Movement |
Whether the movement should follow a semi-parabolic path. |
Toggle |
| Return to Start |
Whether the movement returns the target to their starting position. |
Toggle |