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Absolute Movement

Absolute Movement

Absolute Movement elements control battler movement to a fixed position using X, Y, Z coordinates, with optional parabolic pathing.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Is Relative Whether the movement is relative to the current position. Toggle
Is Target Movement Whether the movement applies to the target of the battle action. Toggle
Is User Movement Whether the movement applies to the user of the battle action. Toggle
Start Time (milliseconds) The time to start the sequence element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Absolute Movement

Name Explanation Type
Is Parabolic Whether the movement should follow a semi-parabolic path. Toggle
Return to Start Whether the movement returns the target to their starting position. Toggle
X The x component of movement. Number
Y The y component of movement. Number
Z The z component of movement. Number

Parabolic Factor

Name Explanation Type
Parabolic Factor X The maximum X that can be used in parabolic movement. Number
Parabolic Factor Y The maximum Y that can be used in parabolic movement. Number
Parabolic Factor Z The maximum Z that can be used in parabolic movement. Number