Absolute Movement
Absolute Movement
Absolute Movement elements control battler movement to a fixed position using X, Y, Z coordinates, with optional parabolic pathing.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Is Relative |
Whether the movement is relative to the current position. |
Toggle |
| Is Target Movement |
Whether the movement applies to the target of the battle action. |
Toggle |
| Is User Movement |
Whether the movement applies to the user of the battle action. |
Toggle |
| Start Time (milliseconds) |
The time to start the sequence element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Absolute Movement
| Name |
Explanation |
Type |
| Is Parabolic |
Whether the movement should follow a semi-parabolic path. |
Toggle |
| Return to Start |
Whether the movement returns the target to their starting position. |
Toggle |
| X |
The x component of movement. |
Number |
| Y |
The y component of movement. |
Number |
| Z |
The z component of movement. |
Number |
Parabolic Factor
| Name |
Explanation |
Type |
| Parabolic Factor X |
The maximum X that can be used in parabolic movement. |
Number |
| Parabolic Factor Y |
The maximum Y that can be used in parabolic movement. |
Number |
| Parabolic Factor Z |
The maximum Z that can be used in parabolic movement. |
Number |