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Data Sources

Data Sources

Data Sources are meant to be the connection point between the engine and the user. There are (in general) three types of data sources:

  • Unique ID data sources leverage the concept of a Unique ID to access an object that was created in-engine dynamically.
  • Index data sources are generally addressed by a numerical index, and usually are tied to accessing the database at runtime to get predefined information.
  • Static data sources access singular objects that have no differentiation, such as video resolution, mouse coordinates, and so forth.

Data Sources are primarily leveraged thru the Save Value command.