Data Sources
Data Sources¶
Data Sources are meant to be the connection point between the engine and the user. There are (in general) three types of data sources:
- Unique ID data sources leverage the concept of a Unique ID to access an object that was created in-engine dynamically.
- Index data sources are generally addressed by a numerical index, and usually are tied to accessing the database at runtime to get predefined information.
- Static data sources access singular objects that have no differentiation, such as video resolution, mouse coordinates, and so forth.
Data Sources are primarily leveraged thru the Save Value command.
- Background Effect
- Battle Action
- Battle Command
- Battle Manager
- Battle Summary
- Battler
- Camera
- Class
- Data Entries
- Data Management
- Database - Characters
- Database - Data Entries
- Database - Equipment
- Database - Items
- Database - Status Effects
- Equipment
- Equipment Slot
- Game
- Game Statistics
- Graphics and Video
- Hero
- Hero Battle Summary
- Input
- Inventory Slot
- Item
- Map
- Music
- Party
- Physics Object
- Projection
- RPG Save State
- Scene
- Shop
- Shop Category
- Shop Item
- Shop Item Cost
- Shop Sell Item
- Skill
- User Interface