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Change Portrait Model

Change Portrait Model

Changes the portrait model of an actor to a different sprite or model.

Properties

System

Name Explanation Type
Portrait Model The sprite or model to use as the portrait model for the target actor. Sprite or Model
Target The actor whose portrait model will be changed. Actor Reference

Examples

Change Entity 0 Portrait Model

This changes the portrait model of entity 0 to the specified model file.

change_portrait_model(entity(0), "Portraits/Hero.gltf");
{"Data":{"CharacterModel":{"Name":"","Animation":"","Model":"Portraits/Hero.gltf","IsModel":true,"Metadata":null},"Target":{"ReferenceType":0,"Index":0,"IsSelf":false,"IsEntity":true,"IsPartyMember":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Entity.EntityChangePortraitModelCommand"}