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Change Character Model

Change Character Model

Changes the character model of an actor to a different sprite or model.

Properties

System

Name Explanation Type
Character Model The sprite or model to use as the character model for the target actor. Sprite or Model
Target The actor whose character model will be changed. Actor Reference

Examples

Change Entity 0 Character Model

This changes the character model of entity 0 to the specified model file.

change_character_model(entity(0), "Characters/Hero.gltf");
{"Data":{"CharacterModel":{"Name":"","Animation":"","Model":"Characters/Hero.gltf","IsModel":true,"Metadata":null},"Target":{"ReferenceType":0,"Index":0,"IsSelf":false,"IsEntity":true,"IsPartyMember":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Entity.EntityChangeCharacterModelCommand"}