Change Weather
Change Weather¶
Modifies the input switches and variables of an existing weather effect identified by its unique ID.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Input Switches | The input switches to update on the weather effect. | Switch or Value |
| Input Variables | The input variables to update on the weather effect. | Variable or Value |
| Weather Unique ID | The unique ID of the weather effect to modify. This is the ID returned when the weather effect was added. | Variable or Value |
Examples¶
Change Weather Instance Using Unique ID from Global Variable 0¶
This changes the weather instance identified by the Unique ID stored in Global Variable 0, passing updated switch and variable inputs.
{"Data":{"InputSwitches":[{"IsGlobalSwitch":false,"IsLocalSwitch":false,"IsValue":true,"SwitchIndex":0,"Value":true}],"InputVariables":[{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"50","VariableIndex":0,"Metadata":null}],"Target":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Map.MapWeatherChangeCommand"}