Set Camera Target
Set Camera Target¶
Changes what the camera follows, such as an actor, a fixed coordinate, or the default party target.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Fix Position to Coordinate | Whether the camera is locked to a fixed coordinate position. | Toggle |
| Follow Actor | Whether the camera follows a specific actor. | Toggle |
| Reset Target | Whether to reset the camera target to the default party member. | Toggle |
| Target | The actor for the camera to follow. | Actor Reference |
| X | The X coordinate for the fixed camera position. | Variable or Value |
| Y | The Y coordinate for the fixed camera position. | Variable or Value |
| Z | The Z coordinate for the fixed camera position. | Variable or Value |
Examples¶
Set Camera to Follow Entity 0¶
This sets the camera to follow the actor referenced by entity index 0.
{"Data":{"IsFixedPositionTarget":false,"IsResetTarget":false,"IsTargetingActorReference":true,"Target":{"ReferenceType":0,"Index":0,"Metadata":null},"X":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Y":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Z":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Map.MapCameraSetTargetCommand"}
Set Camera to a Fixed Position¶
This locks the camera to a fixed coordinate position at (5, 0, 10).
{"Data":{"IsFixedPositionTarget":true,"IsResetTarget":false,"IsTargetingActorReference":false,"Target":{"ReferenceType":0,"Index":0,"Metadata":null},"X":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"5","VariableIndex":0,"Metadata":null},"Y":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Z":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"10","VariableIndex":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Map.MapCameraSetTargetCommand"}
Reset Camera Target to Default Party Member¶
This resets the camera target back to the default, following the lead party member.
{"Data":{"IsFixedPositionTarget":false,"IsResetTarget":true,"IsTargetingActorReference":false,"Target":{"ReferenceType":0,"Index":0,"Metadata":null},"X":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Y":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Z":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Map.MapCameraSetTargetCommand"}