Apply Velocity
Apply Velocity¶
Applies an instantaneous velocity impulse to a physics object in the specified X, Y, and Z directions.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Target | The physics object to target with this command. | Physics Object Reference |
| X | The X component of the velocity to apply. | Variable or Value |
| Y | The Y component of the velocity to apply. | Variable or Value |
| Z | The Z component of the velocity to apply. | Variable or Value |
Examples¶
Apply Upward Velocity to an Entity¶
Applies an upward velocity impulse of 5 units to entity 0 along the Y axis.
{"Data":{"X":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Y":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"5","VariableIndex":0,"Metadata":null},"Z":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"IsDoodad":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.ApplyVelocityCommand"}
Apply Velocity from Variables¶
Applies a velocity impulse to entity 0 using values from global variables for each axis.
{"Data":{"X":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"0","VariableIndex":0,"Metadata":null},"Y":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"0","VariableIndex":1,"Metadata":null},"Z":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"0","VariableIndex":2,"Metadata":null},"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"IsDoodad":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.ApplyVelocityCommand"}
Apply Velocity to a Doodad¶
Applies a forward velocity impulse of 3 units to doodad 0 along the Z axis.
{"Data":{"X":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Y":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"Z":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"3","VariableIndex":0,"Metadata":null},"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":false,"IsUniqueID":false,"IsDoodad":true,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.ApplyVelocityCommand"}