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Set Battle Pose

Set Battle Pose

Changes the active battle pose on a battler during combat.

Properties

System

Name Explanation Type
Character Animation The index of the battle pose to set from the database. Variable or Value
Reset Animation Whether to reset the battle pose back to the default. Toggle
Target The battler to set the battle pose on. Actor Reference

Examples

Set Battle Pose on a Battler

Sets battle pose 3 from the database on entity 0 during combat.

set_battle_pose(entity(0), 3);
{"Data":{"CharacterModelAnimationIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"3","VariableIndex":0,"Metadata":null},"IsReset":false,"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Animation.SetBattlePoseCommand"}

Reset Battle Pose on a Battler

Resets the battle pose back to the default on entity 0.

set_battle_pose(entity(0), reset);
{"Data":{"CharacterModelAnimationIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"IsReset":true,"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Animation.SetBattlePoseCommand"}