Set Character Animation
Set Character Animation¶
Changes the active character animation on an actor.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Character Animation | The index of the character animation to set from the database. | Variable or Value |
| Reset Animation | Whether to reset the character animation back to the default. | Toggle |
| Target | The actor to set the character animation on. | Actor Reference |
Examples¶
Set Character Animation on an Entity¶
Sets character animation 3 from the database on entity 0.
{"Data":{"CharacterModelAnimationIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"3","VariableIndex":0,"Metadata":null},"IsReset":false,"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Animation.SetActorPoseCommand"}
Reset Character Animation on an Entity¶
Resets the character animation back to the default on entity 0.
{"Data":{"CharacterModelAnimationIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"IsReset":true,"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Animation.SetActorPoseCommand"}