Stop Animation
Stop Animation¶
Stops and removes a running animation from the screen or an actor by its unique ID.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Animation Unique ID | The unique ID of the animation to stop. | Variable or Value |
| Is Screen Animation | Whether the animation to stop is a screen animation instead of an actor animation. | Toggle |
| Target | The actor to stop the animation on. | Actor Reference |
Examples¶
Stop a Screen Animation by Unique Identifier¶
Stops the screen animation whose unique ID is stored in global variable 0.
{"Data":{"ID":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"IsScreenAnimation":true,"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Animation.StopAnimationCommand"}
Stop an Animation on an Entity¶
Stops the animation on entity 0 whose unique ID is stored in global variable 0.
{"Data":{"ID":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"IsScreenAnimation":false,"Target":{"IsSelf":false,"IsPartyMember":false,"IsEntity":true,"IsUniqueID":false,"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null}},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Animation.StopAnimationCommand"}