Dismiss Message
Dismiss Message¶
Dismisses one or all active dynamic message boxes currently displayed on screen.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Audio | The audio clip to play when the message is displayed. | Sound Effect |
| Block Input | When enabled, player input is blocked while the message is displayed. | Toggle |
| Dismiss All Dynamic Messages | When enabled, all active dynamic messages are dismissed. When disabled, only the message matching the specified unique ID is dismissed. | Toggle |
| Is Cancelable | When enabled, the player can cancel the message or dialogue. | Toggle |
| Maintain Last Message Displayed | When enabled, the previous message remains visible while the dialogue is displayed. | Toggle |
| Message Template | The user interface template used to render the message box. | User Interface |
| Message Unique ID | The unique ID of the specific message to dismiss. Ignored when dismissing all messages. | Variable or Value |
| Offset | The pixel offset applied to the message box position. | Point |
| Options | The list of dialogue options the player can choose from. | Array |
Examples¶
Dismiss All Active Dynamic Messages¶
This dismisses all currently active dynamic message boxes on screen.
Dismiss a Specific Message by Unique Identifier¶
This dismisses only the message whose unique ID was previously stored in global variable 0.