Delete State
Delete State¶
Deletes a previously saved game state at the specified index.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Result | The switch to store whether the delete operation succeeded. | Switch or Value |
| State Index | The index of the saved state to delete. | Variable or Value |
| Store Results | When enabled, the result of the delete operation is stored in a switch. | Toggle |
Examples¶
Delete the Save State at Slot 1¶
This deletes the saved game state at slot index 1.
{"Data":{"Result":{"IsGlobalSwitch":true,"IsLocalSwitch":false,"IsValue":false,"Value":false,"SwitchIndex":0,"Metadata":null},"StateIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"1","VariableIndex":0,"Metadata":null},"StoreResults":false,"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.StateData.DeleteStateCommand"}
Delete a Save State and Store the Result¶
This deletes the saved game state at the slot specified by Global Variable 0, storing whether the deletion succeeded in Global Switch 0.
{"Data":{"Result":{"IsGlobalSwitch":true,"IsLocalSwitch":false,"IsValue":false,"Value":false,"SwitchIndex":0,"Metadata":null},"StateIndex":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"StoreResults":true,"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.StateData.DeleteStateCommand"}