Trait Effect Table
Trait Effect Table
A table that defines the effects applied by skills, items, or status effects. Effects modify statistics, apply states, interact with elementals, and can occur on recurring intervals.
Effect Row
A single effect entry within an effect table, defining what is modified, by how much, and optionally on a recurring schedule.
Properties
System
| Name |
Explanation |
Type |
| Formula |
The formula expression used to calculate this trait's value. |
Formula |
| Formula Name |
The statistic formula name this trait modifies. |
String |
| Ignores Modifiers |
Whether to bypass elemental resistance and weakness modifiers. |
Toggle |
| Is Forced |
Whether this effect is applied regardless of other conditions. |
Toggle |
| Is Occurrence Unending |
Whether the recurring effect continues indefinitely without ending. |
Toggle |
| Occurrence End Formula |
The formula that determines when the recurring effect ends. |
Formula |
| Occurrence End Type |
The unit of time used to measure when the recurring effect ends. |
Trait Effect Occurrence |
| Occurrence Frequency Formula |
The formula that determines how often the recurring effect triggers. |
Formula |
| Occurrence Frequency Type |
The unit of time used to measure how often the recurring effect triggers. |
Trait Effect Occurrence |
| Scale Modifier |
A percentage-based modifier applied to the trait's value. |
Number |
| Statistics |
The statistics and their values to apply when the trait type is a state. |
Statistics Table |
| Trait Index |
The database index of the trait target (e.g. which elemental, equipment slot, or skill). |
Number |
| Trait Type |
The category of trait, such as Statistic, Skill, Elemental, Equipment Slot, or State. |
Trait Type |
| Uses Occurrences |
Whether this effect recurs on a schedule rather than applying once. |
Toggle |
| Value Modifier |
A flat value modifier applied to the trait. |
Number |
| Name |
Explanation |
| Step |
Triggers every step the character takes on the map. |
| Second (Battle) |
Triggers every second during battle. |
| Second (Non-Battle) |
Triggers every second on the map (outside of battle). |
| Round |
Triggers every round in turn-based battles. |
| Turn or Action (After) |
Triggers after each turn (turn-based) or action (counter-based). |
| Turn or Action (Before) |
Triggers before each turn (turn-based) or action (counter-based). |
| Counter |
Triggers on every battle counter increment. |
| Name |
Explanation |
| Statistic |
Modifies a statistic value by a flat amount or scale factor. |
| Skill |
Grants or removes a skill. |
| State |
Applies or removes a status effect, optionally with statistic modifications. |
| Formula |
Evaluates a formula to determine the trait's value. |
| Equipment Slot |
Grants or removes access to an equipment slot. |
| Item Type |
Grants or restricts the ability to use an item type. |
| Skill Type |
Grants or restricts the ability to use a skill type. |
| Physical Property |
Modifies a physical property such as movement speed or collision. |
| Tile Tag |
Grants or removes the ability to traverse a tile tag. |
| Global Switch |
Sets a global switch to on or off. |
| Global Variable |
Modifies a global variable by a flat amount. |
| Elemental |
Adds or modifies elemental affinity for resistance, weakness, or attack. |
| Battle Counter |
Modifies the battle counter value used for turn ordering. |
| Global Variable Evaluator |
Evaluates a formula and stores the result in a global variable. |
| Global Switch Evaluator |
Evaluates a formula and stores the result as a global switch (non-zero = true). |