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Trait Effect Table

Trait Effect Table

A table that defines the effects applied by skills, items, or status effects. Effects modify statistics, apply states, interact with elementals, and can occur on recurring intervals.

Effect Row

A single effect entry within an effect table, defining what is modified, by how much, and optionally on a recurring schedule.

Properties

System

Name Explanation Type
Formula The formula expression used to calculate this trait's value. Formula
Formula Name The statistic formula name this trait modifies. String
Ignores Modifiers Whether to bypass elemental resistance and weakness modifiers. Toggle
Is Forced Whether this effect is applied regardless of other conditions. Toggle
Is Occurrence Unending Whether the recurring effect continues indefinitely without ending. Toggle
Occurrence End Formula The formula that determines when the recurring effect ends. Formula
Occurrence End Type The unit of time used to measure when the recurring effect ends. Trait Effect Occurrence
Occurrence Frequency Formula The formula that determines how often the recurring effect triggers. Formula
Occurrence Frequency Type The unit of time used to measure how often the recurring effect triggers. Trait Effect Occurrence
Scale Modifier A percentage-based modifier applied to the trait's value. Number
Statistics The statistics and their values to apply when the trait type is a state. Statistics Table
Trait Index The database index of the trait target (e.g. which elemental, equipment slot, or skill). Number
Trait Type The category of trait, such as Statistic, Skill, Elemental, Equipment Slot, or State. Trait Type
Uses Occurrences Whether this effect recurs on a schedule rather than applying once. Toggle
Value Modifier A flat value modifier applied to the trait. Number

Trait Effect Occurrence

Name Explanation
Step Triggers every step the character takes on the map.
Second (Battle) Triggers every second during battle.
Second (Non-Battle) Triggers every second on the map (outside of battle).
Round Triggers every round in turn-based battles.
Turn or Action (After) Triggers after each turn (turn-based) or action (counter-based).
Turn or Action (Before) Triggers before each turn (turn-based) or action (counter-based).
Counter Triggers on every battle counter increment.

Trait Type

Name Explanation
Statistic Modifies a statistic value by a flat amount or scale factor.
Skill Grants or removes a skill.
State Applies or removes a status effect, optionally with statistic modifications.
Formula Evaluates a formula to determine the trait's value.
Equipment Slot Grants or removes access to an equipment slot.
Item Type Grants or restricts the ability to use an item type.
Skill Type Grants or restricts the ability to use a skill type.
Physical Property Modifies a physical property such as movement speed or collision.
Tile Tag Grants or removes the ability to traverse a tile tag.
Global Switch Sets a global switch to on or off.
Global Variable Modifies a global variable by a flat amount.
Elemental Adds or modifies elemental affinity for resistance, weakness, or attack.
Battle Counter Modifies the battle counter value used for turn ordering.
Global Variable Evaluator Evaluates a formula and stores the result in a global variable.
Global Switch Evaluator Evaluates a formula and stores the result as a global switch (non-zero = true).