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Switch

Switch

Switches store boolean (true/false) values used to track states and toggles in the game, such as whether a door is unlocked or a quest is complete.

Note: Switches exist in two scopes: Global switches persist throughout the entire game, while Local switches belong to individual entities and are independent per instance. See Local and Global Data for details.

Properties

System

Name Explanation Type
Name The display name of the switch. String
Value The boolean value of the switch (true or false). Toggle