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Projection Elements

Projection Elements

Projection Elements make up the body of a Projection and how that Projection interact or visualize in a game scene.


Projection Elements


Entity Projection Element

Entity projections spawn an Entity into the scene.

Note: The spawned Entity Definition has a special internal link that allows it to be picked up by the Projection Interaction.

Properties

System

Name Explanation Type
Duration The duration of the element in milliseconds. Number
Entity Definition The entity definition to spawn. Entity Definition
Ignore Source Whether to ignore the creator of the projectile when checking collisions. Prevents the source from hitting itself. Toggle
Is Player Collidable Whether the projectile can collide with a player character. Toggle
Is Rotational Alignment Enabled Whether to use the rotation as a rotational alignment. Toggle
Modifiers The modifiers applied to this element, such as translation, rotation, velocity, or scale adjustments. Projection Element Modifier

Line

Line projections cast a ray in the source's facing direction, detecting objects along the path.

Properties

System

Name Explanation Type
Distance The distance of the line in the source's facing direction, in world-space units. Number
Duration The duration of the element in milliseconds. Number
Ignore Source Whether to ignore the creator of the projectile when checking collisions. Prevents the source from hitting itself. Toggle
Is Player Collidable Whether the projectile can collide with a player character. Toggle
Modifiers The modifiers applied to this element, such as translation, rotation, velocity, or scale adjustments. Projection Element Modifier

Sphere

Sphere projections detect objects within a spherical area around the source.

Properties

System

Name Explanation Type
Diameter The diameter of the sphere in world-space units. Number
Duration The duration of the element in milliseconds. Number
Ignore Source Whether to ignore the creator of the projectile when checking collisions. Prevents the source from hitting itself. Toggle
Is Player Collidable Whether the projectile can collide with a player character. Toggle
Modifiers The modifiers applied to this element, such as translation, rotation, velocity, or scale adjustments. Projection Element Modifier

Volume

Volume projections detect objects within a rectangular box area, with configurable width, height, and depth.

Properties

System

Name Explanation Type
Depth The depth of the volume on the Z axis, in world-space units. Number
Duration The duration of the element in milliseconds. Number
Height The height of the volume on the Y axis, in world-space units. Number
Ignore Source Whether to ignore the creator of the projectile when checking collisions. Prevents the source from hitting itself. Toggle
Is Player Collidable Whether the projectile can collide with a player character. Toggle
Modifiers The modifiers applied to this element, such as translation, rotation, velocity, or scale adjustments. Projection Element Modifier
Width The width of the volume on the X axis, in world-space units. Number