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Physics Object Reference

Physics Object Reference

RPG Architect enables access to physics objects through multiple methods, extending the Actor Reference system. Physics objects include entities, doodads, vehicles, and heroes.

  • Party — Access an active party member by index (0 for first, 1 for second, etc.).
  • Entity — Access an entity in the current scene by its ID.
  • Doodad — Access a doodad in the current scene by its placement order.
  • Self — Access the entity currently being scripted. No additional parameters needed.
  • By Unique ID — Access any physics-interactive object by its saved Unique ID. Every physics object in the engine has a Unique ID that can be stored in a Variable for later reference.