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Movement Elements

Movement Elements

Movement Elements control how Actors move in a scene, generally configured by a path on an Entity script page or via the Move Entity command.


Movement Elements


Character Model

Character Model elements apply a character model to the target.

Properties

System

Name Explanation Type
Sprite / Model The character model to apply to the target. Sprite or Model

Character Shape

Character Shape elements apply a sprite shape to the target.

Properties

System

Name Explanation Type
Shape The shape of the character, if a sprite. Sprite Shape

Color Mask

Color Mask elements apply a color mask to the target.

Properties

System

Name Explanation Type
Color Mask The color mask to apply to the target. Color

Face

Face elements change the direction the target is facing.

Properties

System

Name Explanation Type
Direction The direction to face. Direction
Direction Face Whether to face in a direction. Toggle
Face Away From Hero Whether the actor should face away from the hero. Toggle
Face Backward Whether the actor should face backwards. Toggle
Face Random Whether to face a random direction. Toggle
Face Toward Hero Whether the actor should face toward the hero. Toggle
Face Variable Direction Whether the actor should face a variable direction. Toggle
Variable Direction The variable representation of the direction. Variable or Value

Path Find

Path Find elements move the target to a location using pathfinding.

Note: An Edit button is available to configure the X, Y, and Z coordinates.

Properties

System

Name Explanation Type
X The location's X component. Variable or Value
Y The location's Y component. Variable or Value
Z The location's Z component. Variable or Value

Relative Step

Relative Step elements move the target by a fractional offset along each axis.

Properties

System

Name Explanation Type
X Step Factor The step factor for the X axis. Variable or Value
Y Step Factor The step factor for the Y axis. Variable or Value
Z Step Factor The step factor for the Z axis. Variable or Value

Rotate Model Sprite

Rotate Model Sprite elements rotate the target's model or sprite over time.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the rotation. Number
Pitch (X Rotation) The pitch in degrees, if valid. Number
Relative Rotation Whether the rotation is relative to the current value. Toggle
Roll (Z Rotation) The roll in degrees, if valid. Number
Yaw (Y Rotation) The yaw in degrees, if valid. Number

Scale

Scale elements change the size of the target.

Properties

System

Name Explanation Type
X The scale's X component. Variable or Value
Y The scale's Y component. Variable or Value
Z The scale's Z component. Variable or Value

Shake

Shake elements apply a shake effect to the target for a duration.

Properties

System

Name Explanation Type
Duration The duration of the element in milliseconds. Variable or Value
X The shake's X component. Variable or Value
Y The shake's Y component. Variable or Value
Z The shake's Z component. Variable or Value

Sound Effect

Sound Effect elements play a sound effect.

Properties

System

Name Explanation Type
Sound The sound effect to play. Sound Effect

Step

Step elements move the target one tile in a direction.

Properties

System

Name Explanation Type
Direction The direction to step. Direction
Direction Step Whether the step is a directional step. Toggle
Step Away From Hero Whether the step is away from the hero. Toggle
Step Backward Whether the step is backward. Toggle
Step Factor The step amount to move. Number
Step Forward Whether the step is forward. Toggle
Step Random Whether the step is random. Toggle
Step Toward Hero Whether the step is toward the hero. Toggle
Step Vertical Only Whether the step is vertical only. Toggle

Optional Details

Name Explanation Type
Ascend Whether the step is ascending. Toggle
Descend Whether the step is descending. Toggle
Random Ascent or Descent Whether to include ascent/descent operations in random. Toggle

Step In Relation

Step In Relation elements move the target toward or away from another actor.

Properties

System

Name Explanation Type
Step Away Whether the step is away. Toggle
Step Factor The step amount to move. Number
Step Toward Whether the step is forward. Toggle
Target The target to move in relation to. Actor Reference

Switch

Switch elements set a global or local switch value.

Properties

System

Name Explanation Type
Switch The switch operation to execute. Switch

Teleport

Teleport elements instantly move the target to a specific location.

Note: An Edit button is available to configure the X, Y, and Z coordinates.

Properties

System

Name Explanation Type
Include X Whether to use the X component when teleporting. Toggle
Include Y Whether to use the Y component when teleporting. Toggle
Include Z Whether to use the Z component when teleporting. Toggle
X The location's X component. Variable or Value
Y The location's Y component. Variable or Value
Z The location's Z component. Variable or Value

Translation

Translation elements offset the target's visual position.

Properties

System

Name Explanation Type
Is Absolute Whether the translation is set to an absolute value. Toggle
Is Relative Whether the translation is set to alter the current translation by a delta. Toggle
X The translation on the X axis. Variable or Value
Y The translation on the Y axis. Variable or Value
Z The translation on the Z axis. Variable or Value

Turn

Turn elements rotate the target's facing direction clockwise or counter-clockwise.

Properties

System

Name Explanation Type
Clockwise Whether the rotation is clockwise. Toggle
Turn Factor The amount to turn. Number

Variable

Variable elements modify a global or local variable value.

Properties

System

Name Explanation Type
Variable The variable operation to execute. Variable

Visibility

Visibility elements toggle whether the target is visible.

Properties

System

Name Explanation Type
Is Visible Whether the entity should be visible. Switch or Value

Wait

Wait elements pause the movement path for a duration.

Properties

System

Name Explanation Type
Wait Time (milliseconds) The time to wait. Variable or Value