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Light

Light

Lights are point light sources that illuminate the scene. They can be spherical (omni-directional) or sliced (directional cone). Omni-directional lights do not create shadows.

Note: Directional Light is available on Maps and casts shadows across the scene from a distant light source. Lights defined here are local point lights on entities and doodads.

Properties

System

Name Explanation Type
Color The color of the light. Color
Direction The direction of the light. Vector
Flicker Whether the light will flicker. Toggle
Flicker Duration (milliseconds) The duration between the flicker intensity in milliseconds. Number
ID The ID of the light. Number
Light Type The type of the light. Light Definition Type
Maximum Intensity The maximum intensity of the light. Number
Maximum Radius The maximum radius of the light. Number
Maximum X The maximum X constraint of the light. Number
Maximum Y The maximum Y constraint of the light. Number
Maximum Z The maximum Z constraint of the light. Number
Minimum Intensity The minimum intensity of the light. Number
Minimum Radius The minimum radius of the light. Number
Minimum X The minimum X constraint of the light. Number
Minimum Y The minimum Y constraint of the light. Number
Minimum Z The minimum Z constraint of the light. Number
Position The position of the light. Vector
Roll The Z rotation or roll to apply to the world positioning. Number
Softness The softness of the light. Number
Texture The texture to apply to the light. String

Light Definition Type

Name Explanation
Sphere An omni-directional point light that radiates equally in all directions.
Sliced A directional cone light that illuminates in a specific direction with configurable spread.