General
General
System Settings including icons, save data format, mouse support, and global scripts.
Properties
System
| Name |
Explanation |
Type |
| After Load Script |
The script executed after a save state is loaded. |
Script |
| Before Load Script |
The script executed before a save state is loaded. |
Script |
Interactions
| Name |
Explanation |
Type |
| Cooldown Ends on Release |
Whether virtual key cooldown begins when the key is released instead of when pressed. |
Toggle |
| Default Cooldown (milliseconds) |
The default virtual key cooldown in milliseconds. |
Number |
| Menu Sound Effect |
The sound to play when the main menu opens. |
Sound Effect |
Save Data
| Name |
Explanation |
Type |
| Empty Save State Name |
The name to use on any empty save state. |
String |
| Is Clear Text |
Whether save data is stored in clear text, allowing the player to edit it manually. |
Toggle |
| Save State Slot Count |
The number of save state slots to use. |
Number |
| Use Save State Slots |
Whether to limit saves to a fixed number of save state slots. |
Toggle |
Scripts
| Name |
Explanation |
Type |
| Enable User Interface Mouse Support |
Whether interface elements support mouse interaction. |
Toggle |
| Maximum Script Execution Time per Frame (microseconds) |
The maximum time in microseconds a single script will execute per frame. Acts as a throttle for long-running scripts. |
Number |
| Prefer Mouse Button Release |
Whether interface mouse interactions trigger on button release instead of button press. |
Toggle |
User Interfaces
| Name |
Explanation |
Type |
| Icon Width/Height |
The dimension of the cell for an individual icon. |
Number |
| Icons |
The icon sheet image used throughout the engine for items, skills, and interface elements. |
Image |
| Main Menu |
The main menu linked to the menu virtual key. |
User Interface |