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Action Sequences

Action Sequences

Action Sequences define the visual choreography of battle actions, controlling animations, movements, and effects during combat.

Battles.ActionSequences

Properties

System

Name Explanation Type
Acting Sequence The sequence of elements played when the battle action executes. Controls what the battler visually does during the action. Action Sequence Element
Activation Sequence The sequence of elements played immediately when the battle action is queued, before the acting sequence begins. Action Sequence Element
Name The name of the action sequence. Used to identify it in the editor and database. String