Battle Backdrops
Battle Backdrops
Battle Backdrops define the visual environment and battler placement for battle scenes.
Properties
System
| Name |
Explanation |
Type |
| Background Elements |
The visual layers displayed behind the enemies and heroes during battle. |
BattleBackdropElement |
| Distance |
The overridden distance of the camera. Leave empty to use the default. |
Number |
| Enemy Placements |
The positions and directions where enemies are placed during battle. |
BattleBackdropPlacement |
| Field of View |
The overridden field of view of the camera. Leave empty to use the default. |
Number |
| Foreground Elements |
The visual layers displayed in front of the enemies and heroes during battle. |
BattleBackdropElement |
| Hero Placements |
The positions and directions where heroes are placed during battle. |
BattleBackdropPlacement |
| Map |
The map to use as the 3D environment for the battle scene. |
Number |
| Name |
The name of the backdrop. Used to identify it in the editor and database. |
String |
| Pitch |
The overridden pitch of the camera. Leave empty to use the default. |
Number |
| Render Distance |
The overridden render distance of the camera. Leave empty to use the default. |
Number |
| Reset to Default |
Whether to reset the camera to the default values, ignoring any overrides on this backdrop. |
Toggle |
| Roll |
The overridden roll of the camera. Leave empty to use the default. |
Number |
| Rotation |
The rotation of the camera for the scene, based off of the default camera view. |
Vector |
| Scale |
The overridden scale of the camera. Leave empty to use the default. |
Number |
| Yaw |
The overridden yaw of the camera. Leave empty to use the default. |
Number |
Battle Backdrop Element
Properties
System
| Name |
Explanation |
Type |
| Blend Mode |
The blend mode of the layer. |
Blend Mode |
| Color Mask |
The color mask to apply to the element. |
Color |
| Image |
The static image associated with the layer. |
Image |
| Name |
The name of the layer. |
String |
| Pixel Height |
The height of the layer in pixels. |
Number |
| Pixel Width |
The width of the layer in pixels. |
Number |
| Pixel X |
The x coordinate of the layer in pixels. |
Number |
| Pixel Y |
The y coordinate of the layer in pixels. |
Number |
| Relative Height |
The height of the layer in screen percentage. |
Number |
| Relative Width |
The width of the layer in screen percentage. |
Number |
| Relative X |
The x coordinate of the layer in screen percentage. |
Number |
| Relative Y |
The y coordinate of the layer in screen percentage. |
Number |
| Sprite |
The sprite associated with the layer. |
Sprite or Model |
| Use Relative Positioning |
Whether to use measurements based on a percentage of the screen rather than pixels. |
Toggle |
| Use Sprite |
Whether to use a sprite instead of a static image for this layer. |
Toggle |
Battle Backdrop Placement
Properties
System
| Name |
Explanation |
Type |
| Direction |
The facing direction to assign to the battler placed in this slot. |
Direction |
| Position |
The world-space position where the battler is placed on the backdrop. |
Vector |
| Name |
Explanation |
| Non Pre-Multiplied |
The default blend mode with standard transparency handling. |
| Additive |
Adds source and destination colors together, creating a brightening glow effect. |
| Alpha-Blend |
Blends source and destination using pre-multiplied alpha transparency. |
| Opaque |
Renders fully opaque with no transparency. |
| Burn / Subtractive |
Subtracts source color from the destination, creating a darkening burn effect. |
| Glow / Screen |
Inverts, multiplies, and inverts again, creating a brightening screen effect. |
| Shade / Multiply |
Multiplies source and destination colors, creating a darkening shade effect. |