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Battle Backdrops

Battle Backdrops

Battle Backdrops define the visual environment and battler placement for battle scenes.

Properties

System

Name Explanation Type
Background Elements The visual layers displayed behind the enemies and heroes during battle. BattleBackdropElement
Distance The overridden distance of the camera. Leave empty to use the default. Number
Enemy Placements The positions and directions where enemies are placed during battle. BattleBackdropPlacement
Field of View The overridden field of view of the camera. Leave empty to use the default. Number
Foreground Elements The visual layers displayed in front of the enemies and heroes during battle. BattleBackdropElement
Hero Placements The positions and directions where heroes are placed during battle. BattleBackdropPlacement
Map The map to use as the 3D environment for the battle scene. Number
Name The name of the backdrop. Used to identify it in the editor and database. String
Pitch The overridden pitch of the camera. Leave empty to use the default. Number
Render Distance The overridden render distance of the camera. Leave empty to use the default. Number
Reset to Default Whether to reset the camera to the default values, ignoring any overrides on this backdrop. Toggle
Roll The overridden roll of the camera. Leave empty to use the default. Number
Rotation The rotation of the camera for the scene, based off of the default camera view. Vector
Scale The overridden scale of the camera. Leave empty to use the default. Number
Yaw The overridden yaw of the camera. Leave empty to use the default. Number

Battle Backdrop Element

Properties

System

Name Explanation Type
Blend Mode The blend mode of the layer. Blend Mode
Color Mask The color mask to apply to the element. Color
Image The static image associated with the layer. Image
Name The name of the layer. String
Pixel Height The height of the layer in pixels. Number
Pixel Width The width of the layer in pixels. Number
Pixel X The x coordinate of the layer in pixels. Number
Pixel Y The y coordinate of the layer in pixels. Number
Relative Height The height of the layer in screen percentage. Number
Relative Width The width of the layer in screen percentage. Number
Relative X The x coordinate of the layer in screen percentage. Number
Relative Y The y coordinate of the layer in screen percentage. Number
Sprite The sprite associated with the layer. Sprite or Model
Use Relative Positioning Whether to use measurements based on a percentage of the screen rather than pixels. Toggle
Use Sprite Whether to use a sprite instead of a static image for this layer. Toggle

Battle Backdrop Placement

Properties

System

Name Explanation Type
Direction The facing direction to assign to the battler placed in this slot. Direction
Position The world-space position where the battler is placed on the backdrop. Vector

Blend Mode

Name Explanation
Non Pre-Multiplied The default blend mode with standard transparency handling.
Additive Adds source and destination colors together, creating a brightening glow effect.
Alpha-Blend Blends source and destination using pre-multiplied alpha transparency.
Opaque Renders fully opaque with no transparency.
Burn / Subtractive Subtracts source color from the destination, creating a darkening burn effect.
Glow / Screen Inverts, multiplies, and inverts again, creating a brightening screen effect.
Shade / Multiply Multiplies source and destination colors, creating a darkening shade effect.