Enemy Formations
Enemy Formations define groups of enemies that appear together in a battle encounter.
Properties
System
| Name |
Explanation |
Type |
| Chance Evaluation Method |
The chance evaluation method for when using a formation table. |
Chance Evaluation Method |
| Custom Music |
The custom music to play during battle. |
Music |
| Defeat Conditions |
The conditions required to occur for defeat. |
Battle Condition |
| Enemies |
The enemies that compose a formation. |
Enemy Formation Item |
| Escape Chance |
The chance to escape. |
Number |
| Formation Table |
The table to generate the enemy formation from. |
Enemy Formation Table Row |
| Is Escapable |
Whether the enemy formation can be escaped. |
Toggle |
| Name |
The name of the enemy formation. |
String |
| Use Custom Music |
Whether to use custom music during the battle. |
Toggle |
| Uses Random Table |
Whether the enemy formation is created from a table. |
Toggle |
| Victory Conditions |
The conditions required to occur for victory. |
Battle Condition |
Properties
System
| Name |
Explanation |
Type |
| Enemy |
The index of the enemy in the database. |
Enemy |
| Random Rank Maximum |
The maximum rank to randomly set the enemy at. |
Number |
| Random Rank Minimum |
The minimum rank to randomly set the enemy at. |
Number |
| Rank |
The rank of the enemy to use. |
Variable or Value |
| Use Random Rank |
Whether to randomly set the rank of the enemy. |
Toggle |
| X |
The x coordinate to adjust the enemy position by. |
Number |
| Y |
The y coordinate to adjust the enemy position by. |
Number |
| Z |
The z coordinate to adjust the enemy position by. |
Number |
Properties
System
| Name |
Explanation |
Type |
| Chance |
The chance of occurrence. |
Number |
| Enemy |
The enemy formation item to use on the random occurrence. |
Enemy Formation Item |
| Name |
Explanation |
| Singular |
Only one item will result. Calculates the total sum of all chances and picks a single result from the weighted range. |
| Cumulative |
Each roll is evaluated against the total of all rows. Can generate every result, using a single random number against the cumulative sum. |
| Reroll |
Each row is independently re-evaluated with its own random roll against the maximum chance. Can generate every result. |