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Enemies

Enemies

Enemies are hostile combatants that the player encounters in battle, each with their own statistics, appearance, and behavior.

Database.Enemies

Properties

System

Name Explanation Type
Battle Programming The battle programming to execute when the enemy is in battle. Battle Program
Battle Rewards The battle rewards granted upon enemy removal. Battle Reward
Collider Points The relative X, Y, Z coordinates of the enemy collider. Values are measured in tiles. Vector
Name The name of the enemy. String
Removal Action Sequence The custom action sequence to play when removed from battle. Action Sequence
Statistics The statistics of an enemy. Statistics Table
Traits The traits of an enemy. Trait Table
Use Custom Removal Action Sequence Whether to use a custom removal action sequence. Toggle

Appearance

Name Explanation Type
Battle Sprite / Model The sprite or model of the enemy in battle. Sprite or Model
Pitch (X Rotation) The pitch of the enemy in degrees. Number
Portrait The face or bust of the enemy. Sprite or Model
Roll (Z Rotation) The roll of the enemy in degrees. Number
Shape The shape of the enemy in map-based battles. Sprite Shape
Yaw (Y Rotation) The yaw of the enemy in degrees. Number

Collision

Name Explanation Type
Collider The settings for the dimensions of the enemy collider. Values are measured in tiles. Collider