Enemies
Enemies
Enemies are hostile combatants that the player encounters in battle, each with their own statistics, appearance, and behavior.
Properties
System
| Name |
Explanation |
Type |
| Battle Programming |
The battle programming to execute when the enemy is in battle. |
Battle Program |
| Battle Rewards |
The battle rewards granted upon enemy removal. |
Battle Reward |
| Collider Points |
The relative X, Y, Z coordinates of the enemy collider. Values are measured in tiles. |
Vector |
| Name |
The name of the enemy. |
String |
| Removal Action Sequence |
The custom action sequence to play when removed from battle. |
Action Sequence |
| Statistics |
The statistics of an enemy. |
Statistics Table |
| Traits |
The traits of an enemy. |
Trait Table |
| Use Custom Removal Action Sequence |
Whether to use a custom removal action sequence. |
Toggle |
Appearance
| Name |
Explanation |
Type |
| Battle Sprite / Model |
The sprite or model of the enemy in battle. |
Sprite or Model |
| Pitch (X Rotation) |
The pitch of the enemy in degrees. |
Number |
| Portrait |
The face or bust of the enemy. |
Sprite or Model |
| Roll (Z Rotation) |
The roll of the enemy in degrees. |
Number |
| Shape |
The shape of the enemy in map-based battles. |
Sprite Shape |
| Yaw (Y Rotation) |
The yaw of the enemy in degrees. |
Number |
Collision
| Name |
Explanation |
Type |
| Collider |
The settings for the dimensions of the enemy collider. Values are measured in tiles. |
Collider |