Statistics
Statistics
Statistics define numerical attributes like health, attack, and defense that govern character and enemy capabilities.
Properties
System
| Name |
Explanation |
Type |
| Name |
The display name of the statistic, shown in menus and interface elements. |
String |
Details
| Name |
Explanation |
Type |
| Category |
The category that determines how the statistic behaves, such as core, rank, growth, store, or calculated. |
Statistic Category Type |
| Default Value |
The starting value of the statistic before any modifiers or growth apply. |
Number |
| Formula |
The formula used to compute a calculated statistic from other statistic values. |
Formula |
| Formula Name |
The unique identifier used to reference this statistic in formulas. |
String |
| Maximum |
The maximum value of the statistic. |
Number |
| Minimum |
The lowest value this statistic can reach. |
Number |
| Name |
Explanation |
| Core |
A core or inherent value used primarily for calculations, such as Strength, Agility, or Wisdom. |
| Rank |
A ranking or level value, such as Level or Class Level. |
| Growth |
An endlessly accumulating value, such as Experience or Skill Points. |
| Store |
A value stored against a maximum. Automatically generates a corresponding maximum statistic with a "max_" prefix (e.g. "hp" creates "max_hp"). |
| Calculated |
A derived value computed from a formula referencing other statistics. |