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Statistics

Statistics

Statistics define numerical attributes like health, attack, and defense that govern character and enemy capabilities.

Database.Statistics

Properties

System

Name Explanation Type
Name The display name of the statistic, shown in menus and interface elements. String

Details

Name Explanation Type
Category The category that determines how the statistic behaves, such as core, rank, growth, store, or calculated. Statistic Category Type
Default Value The starting value of the statistic before any modifiers or growth apply. Number
Formula The formula used to compute a calculated statistic from other statistic values. Formula
Formula Name The unique identifier used to reference this statistic in formulas. String
Maximum The maximum value of the statistic. Number
Minimum The lowest value this statistic can reach. Number

Statistic Category Type

Name Explanation
Core A core or inherent value used primarily for calculations, such as Strength, Agility, or Wisdom.
Rank A ranking or level value, such as Level or Class Level.
Growth An endlessly accumulating value, such as Experience or Skill Points.
Store A value stored against a maximum. Automatically generates a corresponding maximum statistic with a "max_" prefix (e.g. "hp" creates "max_hp").
Calculated A derived value computed from a formula referencing other statistics.