Vehicles
Vehicles
Vehicles are rideable transports that alter movement speed, collision, and traversal behavior on maps.
Properties
System
| Name |
Explanation |
Type |
| Collider Points |
The relative X, Y, Z coordinates of the vehicle collider. Values are measured in tiles. |
Vector |
| Entered Script |
The script that is executed after entry. |
Script |
| Entering Script |
The script that is executed before entry. |
Script |
| Exited Script |
The script that is executed after exit. |
Script |
| Exiting Script |
The script that is executed before exit. |
Script |
| Is Tile Tag Restrictive |
Whether tile tags are restricted to the selected tile tags or if they are added to, per normal. |
Toggle |
| Name |
The name of the vehicle. |
String |
| Never Sleeps |
Whether the vehicle never sleeps. |
Toggle |
| Rotation |
The rotation to apply to the vehicle. |
Vector |
| Tile Tags |
The tile tags that are traversable by the vehicle. |
Tile Tag |
Appearance
| Name |
Explanation |
Type |
| Idle Sprite / Model |
The sprite or model of the vehicle on maps when it is not being ridden. |
Sprite or Model |
| Shape |
The shape of the vehicle in 3D. |
Sprite Shape |
| Sprite / Model |
The sprite or model of the vehicle on maps when in use. |
Sprite or Model |
Audio
| Name |
Explanation |
Type |
| Custom Music |
The custom music while riding the vehicle. |
Music |
| Use Custom Music |
Whether to use custom music while riding the vehicle. |
Toggle |
Map Configuration
| Name |
Explanation |
Type |
| Character Riding Animation |
The animation to apply to the character when riding the vehicle. |
Character Animation |
| Encounter Factor |
The factor applied to encounter steps. |
Number |
| Enter Interaction |
The interaction to trigger entering the vehicle. |
Interaction |
| Exit Interaction |
The interaction to trigger exiting the vehicle. |
Interaction |
| Is Character Visible |
Whether the character is visible on the vehicle. |
Toggle |
| Use Caterpillar System |
Whether the vehicle is setup for each character in the party. |
Toggle |
Physics
| Name |
Explanation |
Type |
| Allow 3D Movement |
Whether to allow movement along the Y-plane in 3D. |
Toggle |
| Collider |
The settings for the dimensions of the vehicle collider. Values are measured in tiles. |
Collider |
| Ignore Entity Collision |
Whether to ignore collision between other entities. |
Toggle |
| Ignores Gravity |
Whether the vehicle ignores the effects of gravity. |
Toggle |
| Ignores Obstacles |
Whether the vehicle ignores terrain obstacles. |
Toggle |
| Is Clipping |
Whether the vehicle operates independently of physics. |
Toggle |
| Is Pushable |
Whether the vehicle can be pushed. |
Toggle |
| Prevent Collision |
Whether the vehicle tries to avoid occupying the same tile as another vehicle. |
Toggle |
| Prevent Falling |
Whether the vehicle tries to avoid falling. |
Toggle |
| Register Ignored Collisions |
Whether to register collisions even when ignored. |
Toggle |
| Speed |
The speed multiplier of the vehicle. |
Number |