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Vehicles

Vehicles

Vehicles are rideable transports that alter movement speed, collision, and traversal behavior on maps.

Maps.Vehicles

Properties

System

Name Explanation Type
Collider Points The relative X, Y, Z coordinates of the vehicle collider. Values are measured in tiles. Vector
Entered Script The script that is executed after entry. Script
Entering Script The script that is executed before entry. Script
Exited Script The script that is executed after exit. Script
Exiting Script The script that is executed before exit. Script
Is Tile Tag Restrictive Whether tile tags are restricted to the selected tile tags or if they are added to, per normal. Toggle
Name The name of the vehicle. String
Never Sleeps Whether the vehicle never sleeps. Toggle
Rotation The rotation to apply to the vehicle. Vector
Tile Tags The tile tags that are traversable by the vehicle. Tile Tag

Appearance

Name Explanation Type
Idle Sprite / Model The sprite or model of the vehicle on maps when it is not being ridden. Sprite or Model
Shape The shape of the vehicle in 3D. Sprite Shape
Sprite / Model The sprite or model of the vehicle on maps when in use. Sprite or Model

Audio

Name Explanation Type
Custom Music The custom music while riding the vehicle. Music
Use Custom Music Whether to use custom music while riding the vehicle. Toggle

Map Configuration

Name Explanation Type
Character Riding Animation The animation to apply to the character when riding the vehicle. Character Animation
Encounter Factor The factor applied to encounter steps. Number
Enter Interaction The interaction to trigger entering the vehicle. Interaction
Exit Interaction The interaction to trigger exiting the vehicle. Interaction
Is Character Visible Whether the character is visible on the vehicle. Toggle
Use Caterpillar System Whether the vehicle is setup for each character in the party. Toggle

Physics

Name Explanation Type
Allow 3D Movement Whether to allow movement along the Y-plane in 3D. Toggle
Collider The settings for the dimensions of the vehicle collider. Values are measured in tiles. Collider
Ignore Entity Collision Whether to ignore collision between other entities. Toggle
Ignores Gravity Whether the vehicle ignores the effects of gravity. Toggle
Ignores Obstacles Whether the vehicle ignores terrain obstacles. Toggle
Is Clipping Whether the vehicle operates independently of physics. Toggle
Is Pushable Whether the vehicle can be pushed. Toggle
Prevent Collision Whether the vehicle tries to avoid occupying the same tile as another vehicle. Toggle
Prevent Falling Whether the vehicle tries to avoid falling. Toggle
Register Ignored Collisions Whether to register collisions even when ignored. Toggle
Speed The speed multiplier of the vehicle. Number