Tile Tags
Tile Tags define behaviors such as scripts, sounds, and animations that trigger when characters step on tagged tiles.
Properties
System
| Name |
Explanation |
Type |
| Enter Script |
The script called when entering a tile tag. |
Script |
| Exit Script |
The script called when exiting a tile tag. |
Script |
| Name |
The name of the tile tag. |
String |
| Ongoing Script |
The script called concurrently in the tile tag. |
Script |
Animations
| Name |
Explanation |
Type |
| Idle Animation |
The custom animation when idle on the tile tag. |
Animation |
| Movement Animation |
The custom animation when moving on the tile tag. |
Animation |
| Use Idle Animation |
Whether to use a custom idle animation when on the tile tag. |
Toggle |
| Use Movement Animation |
Whether to use a custom movement animation when on the tile tag. |
Toggle |
Interaction
| Name |
Explanation |
Type |
| Footstep Sound Effect |
The sound effect to play while walking on the tile tag. |
Sound Effect |
| Special Requirement for Traversal |
Whether the tile tag has a requirement for traversal. |
Toggle |
| Use Script for Entities |
Whether to allow the scripts to execute when an entity encounters the tile tag. |
Toggle |
| Use Script for Followers |
Whether to allow the scripts to execute when a party member other than the leader encounters the tile tag. |
Toggle |
| Use Script for Hero |
Whether to allow the scripts to execute when the party leader encounters the tile tag. |
Toggle |
| Use Sound for Entities |
Whether to allow the sound effect to play when an entity encounters the tile tag. |
Toggle |
| Use Sound for Followers |
Whether to allow the sound effect to play when a party member other than the leader encounters the tile tag. |
Toggle |
| Use Sound for Hero |
Whether to allow the sound effect to play when the party leader encounters the tile tag. |
Toggle |