Character Animations
Character Animations¶
Character Animations are on-map animation poses for sprites and models.

Note: Character Animations are user-defined, and the number of them is controllable by the user, and they can be used for any sprite on the overworld. This can be used for traditional emotes by a character, such as surprise, sadness, or joy, or utilized to make a Zelda-like, with attack, defense, and damaged poses.
These can then be called using Global or Entity Scripts, and apply across all sprite sheets. You do not have to define these custom poses for each unique sprite, but use these definitions to make the process much faster. Character Animations should be supplied with directional frames - for a four-direction sprite sheet, you will need all four directions of animation, even if they use the same frame.
Character Animations work solely off of offsets inside the frames of a sprite sheet. If sprite sheets are different sizes, but follow the same overall frame layout when built, the animation will be called as normal.
If one sprite sheet is organized as 32x32 frames and another is organized as 32x48 frames, but they follow the same layout inside each sprite sheet, the character animations will work the same.