Classes
Classes¶
Classes define roles that can be applied to characters, providing statistics, traits, and visual overrides.

Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Name | The display name of the class, shown in menus and interface elements. | String |
| Statistics Table | The statistic growth and base values provided by this class. | Statistics Table |
| Tags | The tags assigned to this class, used for filtering and conditional logic. | Tags |
| Trait Table | The traits granted by this class, such as skills, resistances, or passive effects. | Trait Table |
Appearance¶
| Name | Explanation | Type |
|---|---|---|
| Battle Sprite / Model | The sprite or model used for this class in battle. Overrides the character's battler when assigned. | Sprite or Model |
| Portrait | The face or bust image of the class. Overrides the character's portrait when assigned. | Sprite or Model |
| Sprite / Model | The sprite or model used for this class on maps. Overrides the character's appearance when assigned. | Sprite or Model |